In contrast to the previous year's MagicGame() our team was a bit smaller and also was missing some key players, but we made do.
Team members:
This year I not only wrote part of the game code, but also all the game's materials which was an interesting undertaking, but I think my materials skills got at least a bit elevated in these 2 weeks.
Another change was in my UI workflow. I was the sole UI programmer (because Adam didn't want to touch it with a 3 metre stick) so I used CommonUI to not have to implement a custom solution or live with the consequences of my reference hell.